F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Students explore drawing through a guided illustration with illustrator Aura Parker and one of her characters from the 2019 Premier's Reading Challenge Poster.
A web page with information, teacher guides and resources on responding to texts. This resource supports the NSW English K-10 syllabus.
This is an iPad app. Design a talking dinosaur to present at show and tell. Create your dinosaur by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your dinosaur. Decide on a name that suits your talking dinosaur. Select a note about your dinosaur. Watch the animation. ...
Learn how Australian story-teller, artist and academy award winner, Shaun Tan uses emotive illustrations to tell a story. You will also create your own character and tell a story using illustration.
This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...
A web page resource with information, teacher guides and activities on types of sentences to support the Australian Curriculum in English K–10. It has detailed activities, links to resources and quizzes.
This is a digital big book about how a young girl makes and sells pancakes as part of a class fundraising event to help a family whose house has burnt down, and how she learns the importance of helping people in need. Developed as part of the MoneySmart Teacher Package, the story is suitable for children from Foundation ...
This is a presentation of seven slides displaying a small exhibition of children's stories, related drawings and background information about mandalas. The stories and drawings illustrate selected fables as an expression of Buddhist teachings. The presentation was created as a result of an art project to commemorate the ...
Play the role of a reporter in 1881. Produce a feature article for a newspaper about the life of Ned Kelly. Review a brief history. Interview his friends and enemies. Gather evidence of social and political influences that affected Ned Kelly’s life. Compile an article that explores the myth and decide whether Ned Kelly ...
Design a talking cat to present at show and tell. Create your cat by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your cat. Decide on a name that suits your talking cat. Select a note about your cat. Watch the animation. Change your design as many times as you ...
Design a talking dinosaur to present at show and tell. Create your dinosaur by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your dinosaur. Decide on a name that suits your talking dinosaur. Add a note about your dinosaur. Watch the animation. You can change ...
Help a caveman use a sentence builder machine to create past-tense sentences. Spin each rock to see a new word for your sentence. Choose words from five groups: when, who, what, where and setting.
Design a cat that speaks in Indonesian. Select items in Indonesian to choose your cat's mood, size, position and colour. Then choose a voice and background picture for your cat. Decide on a name that suits your talking cat. Finally, add a message in Indonesian about your cat. You can change your design as many times as ...
Explore how cameras are used to tell a story in films. Learn words used to describe camera shots, movements and angles. See how combinations of camera shots can hide or reveal things, set a mood and influence audience feelings. Look at ways to create feelings such as excitement, humour or fear. For example, filming from ...
Help a publishing director create a bestselling horror story. Read the story. Choose effective nouns and adjectives to increase the impact of the story and make it scarier. Select illustrations that highlight the horror of the events. This learning object is one in a series of four objects.
Help a dragon remember what happened in his dream. View four pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'to begin with', 'after that' and 'last of all' to show the order of events. Watch an animation of the ...
It’s time to give away a bike that you have outgrown. Create a notice to find someone to give your bike to. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding who to give the bike to. Look for the ...
Design a talking car to present at show and tell. Create your car by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your car. Decide on a name that suits your talking car. Add a note about your car. Watch the animation. You can change your design as many times ...
Help a mermaid use a sentence builder machine to create past-tense sentences. Spin each coin to see a new word for your sentence. Choose words from four groups: when, who, what and where.